Commit 0cc81a21 by Sebastián Katzer

Added docs about custom alert sounds on iOS

parent 34864920
...@@ -217,14 +217,15 @@ window.plugin.notification.local.add({ sound: 'TYPE_ALARM' }); ...@@ -217,14 +217,15 @@ window.plugin.notification.local.add({ sound: 'TYPE_ALARM' });
**Note:** Local sound files must be placed into the res-folder and not into the assets-folder. **Note:** Local sound files must be placed into the res-folder and not into the assets-folder.
### Notification sound on iOS ### Notification sound on iOS
The sound must be located in your project's resources and must be a caf file. You can package the audio data in an *aiff*, *wav*, or *caf* file. Then, in Xcode, add the sound file to your project as a nonlocalized resource of the application bundle. You may use the *afconvert* tool to convert sounds.
```javascript ```javascript
/** /**
* Plays the sound if the notification pop's up * Plays the sound if the notification pop's up
*/ */
window.plugin.notification.local.add({ sound: 'sub.caf' }); window.plugin.notification.local.add({ sound: 'sub.caf' });
``` ```
**Note:** The right to play notification sounds in the notification center settings has to be granted. **Note:** The right to play notification sounds in the notification center settings has to be granted.<br>
**Note:** Custom sounds must be under 30 seconds when played. If a custom sound is over that limit, the default system sound is played instead.
### LiveTile background images on WP8 ### LiveTile background images on WP8
LiveTile's have the ability to display images for different sizes. These images can be defined through the `smallImage`, `image` and `wideImage` properties.<br> LiveTile's have the ability to display images for different sizes. These images can be defined through the `smallImage`, `image` and `wideImage` properties.<br>
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